Wednesday, February 23, 2011

Continuation of the EVE primer

Alright, so we have established in the past post that Eve Online is just ludicrous in it's structure and learning curve. Let me show you a graph made by others about the different MMPORG's learning curves.

So you can gather that EVE is not for the faint of heart. The complexity and scope is what attracts devote followers of the game. We complain and moan against the powers that be....CCP....the company which made this game, but most of us will still be here in a year or so grinding out for our alliance or corp.
Alliance? Yeah, alliance. Individuals who play can band together to form a corporation. These corporations will have a purpose or goal that all of the players may want to pursue as a group, sharing skills and abilities toward the common goal(s). Corporations can than band together to form a more universal alliance. Alliance's may have industrial corps that build stuff for infrastructure or for those corps that specialize in PvP. (Player vs Player) Make no mistake about it, when EVE is distilled down to it's most basic element .....its about survival of the fittest, strongest and smartest players. Presently my 'toons' belong in a corporation of the Northern Coalition. I say 'Coalition' because CCP does not, as of yet, recognize coalitions. These are groups of alliances that have made a NAP (Non-Aggression Pact)with each other and vow to come to each others defense. As can be assumed, alliances often break down along time zones or ideological ideals. Presently the NC is fighting the 'Evil Russians' and the Red Block alliances as they wage war over Geminate, a region of space held by the NC. Don't get me wrong, the NC DOES have some Russian based corps within it. These are great guys and I have won and lost battles along side them. But every war needs to have a propaganda enemy and for us it's 'Evil Russians'.
So is this game a game where when you log off you can just forget about it for months at a time? Ermmm, No. You need to log in from time to time to select a skill to train so you as a character get stronger and more capable to fly bigger and badder ships. Sometimes those skills can last weeks to months so this isn't imperative based on that alone. But remember, the game NEVER sleeps accept for a brief downtime ever day. 20-30 minutes where resources are reset, asteroids repopulated etc.....those things that are necessary to have so players can make items for the rest of us to buy at some point. If you want your corp to prosper and grow, you have to have people that PLAY on a regular basis. In lawless space (0.0 security level) there are constant Call To Arms and Home Defense fleets going on to protect and keep what's yours. (CTA's and HD's)
This is something worth mentioning, Space in EVE is broken into security zones. 'Empire' is broken into 4 regions and has varying degrees of 'protection', Sec Status 1.0 means the 'cops' of the empire faction you are in will be there in milliseconds if someone attacks someone they shouldn't. (wars excluded, one corp or alliance can 'declare war' on some other corp or alliance and is thus excluded from the faction police) Empire space goes all the way down to .5 sec status and the delay time for police arrival is significant compared to 1.0 but by no means very long. Trouble happens when you go into .4 or lower. There is NO Police, only gate guns and stations guns. A pilot will get a lowering of there personal allowable security status for shooting someone else unprovoked, but the can still do it. Do it enough and you may not be allowed into .5 sec space or higher. So, low sec PvP always has a cause and affect for or against the pilot. Hence why my toons are in Null Sec, or 0.0 lawless, no standards and no gain or loss of personal standing for shooting someone. Just make sure it's not someone that has been set blue to your alliance or corporation. Doing that may get you bumped OUT of said corp or alliance and playing alone, again. Next post will discuss the real time 'economics' of EVE and why it's "REAL"

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